Single-player, with no particular barrier to multi-player
Windows95 platform
Graphic interface
No sound
Mouse interface
Commands:
2-D game world
Multiple "levels"
Dungeon environment
Binary terrain (passable, not passable)
Collision detection
One tile per character / object
Real-time (i.e. not turn-based)
Some random quality to movement events
Spells
Missile weapons
Conversations
Town environment
Varied terrain
Characters / features can occupy an area of tiles (i.e. not just one tile in extent)
Lighting effects
Group intelligence / tactics
Awareness of characters is based on range, line of sight, or other criteria (i.e. characters are not all-knowing, but must be able to perceive to be aware).
Approach via path-finding with obstacle avoidance
Engage / Disengage decision considers: location terrain other entities as obstacles
The peek-a-boo problem: Does out-of-sight imply out-of-mind? Or is there a belief that an object or entity is at or near the last observed location?
Search for opponent
Approach opponent
Attack opponent
Disengage opponent
Block opponent action (e.g. prevent opponent from reaching exit)
Guard object / area
Rest / sleep / recover
Dormant: not an active part of the game (e.g. no opponent on its level)